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When 17-year-old Makoto Konno gains the ability to, quite literally, "leap" backwards through time, she immediately sets about improving her grades and preventing personal mishaps. However, she soon realises that changing the past isn't as simple as it seems, and eventually, will have to rely on her new powers to shape the future of herself and her friends.
Masaya has always taken his mother for granted. After graduating from high school, he successfully enters an Art University in Tokyo, a place he always dreamed to be. Leaving his mother behind, he squanders his life in Tokyo and eventually finds himself with an enormous debt. One day, he receives news that his mother has been diagnosed with cancer. Getting his act together, Masaya finds himself a job and invites his mother to live with him in Tokyo. After 15 years of separation, they rekindle their intimate relationship; filling the tiny apartment with love, happiness, smiles, and Mum’s delicious homemade recipes.




In response to ShadowFox's blog post, Britt, our director, has written a lengthy reply in the comments area. Britt has also given the green light for me to post this up, to clear up any misunderstandings about the games competition and also Titoonic's approach in looking for talents.
We're even inviting him to drop by our office to have a cup of coffee and talk to us!
UPDATE: ShadowFox replies again...
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Dear Shadowfox,
As the director of the Danish chapter of Titoonic, I feel I must respond to your comment about our upcoming event in Kuala Lumpur.
Off course I do not agree to most of your comments.
However, when I read through your comments I understand that you can get the impression, if you do not know Titoonic as a company.
We have the best intentions when we ask people to participate in a workshop before we hire them.
First of all we want to see how people work creatively.
Are they capable of working with others? Or do they have huge egos so they prefer to work solo? Can they come up with creative solutions quickly? Can they work independently?
We also want to evaluate people’s social skills, as it is important for us to hire a group of people, that actually likes to bee around other people, and that are capable of having a social life with their colleagues. That’s crucial if you want to create a creative environment where people can develop their skills and competencies.
To invite people to a workshop also gives the participant the opportunity to see how we work and what values we honor. Not to mention to actually meet some of their future colleagues, before they decide if they are still interested in working for us.
We care a lot about our employees and we want them to feel comfortable also when they are at work.
It is important for us that our employees have a good balance between work and life in general. You couldn’t be more wrong when you assume that we want to be a sweatshop. We rarely have people working more than the average 8 hours pr day (Mon. to Fri.) and if they do, we often give them the extra time off at another time.
Do have in mind that we are not asking people to sign a contract just because they are coming to the workshop. We even compensate some of their expenses and give them the opportunity to win a prize that I myself would find valuable. You may be so privileged that it’s not a problem for you to buy those prizes yourself, but where I come from it is a fairly reasonable prize. There might be a cultural difference here that I am not aware of, and I apologize if that is the case.
All that in mind I really think that we are doing an effort to evaluate people thoroughly. And even giving the ones a chance that might not have a shiny CV but still would be excellent flash people. Everyone needs to be given a first chance to prove their worth before they can have that shiny CV that opens doors.
For the record we are still looking at people’s resumes. That’s why we ask you to send it in when you register for the workshop.
However it is my experience that if you are only having interviews with people and looking at their resumes, it is the easiest thing to claim, that you are creative and good at teamwork, instead of showing it!
The workshop is a way of getting to know each other a little bit better, before we decide to work together. That way we hopefully are not wasting each other’s time.
I would also like to say, that Titoonic is one of the bests and most experienced companies in our field in Denmark, and we are proud of what we are making! We do projects for some of the most important and experienced companies in and outside Denmark, and have a track record I myself are proud of.
Also, it would not be unfair to ask people to produce a small flash game in two days where I come from. But that might, again, also be a cultural difference, and accept my apology again if that is the case.
I am a bit concerned that you have got the wrong impression about Titoonic and our intensions of having a workshop.
Let me invite you out for lunch this week and let’s have a chat about the game development environment in Malaysia. As we are new here, we certainly could learn something from you. And I am quite interested in hearing your point of views.
I would also like to hear something about what do you dream of, and what your ideal working environment looks like? Maybe I could learn something from you, about how people from Malaysia prefer to work?
You are also welcome to come by the office for a cup of coffee and meet the team here, so you can see how we work.
My best regards
Britt Bargfeldt
Director Titoonic A/S

Objective:
We want to discover talented Flash developers and artists with the final goal of hiring for Titoonic Asia. Therefore we see it as a necessary premise to sign up, that you would like to work for Titoonic Asia in the future.
Event Details:
The game design tournament will be held from 27th to 29th June 2008 at:
Vedel IT Services Sdn Bhd
Level 13, KUB.com
(Megan Avenue 2, Block D )
No 12, Jalan Yap Kwan Seng
50450 Kuala Lumpur, Malaysia
Schedule:
27 June:
05.00 pm: Welcome and introduction to Titoonic team members & getting to know all participants
05:30 pm: Briefing on game design tournament – creation of teams
06:00 pm: Begin concept & proposal development
07:00 pm: Submission of proposal
28 June
08:30 am: Breakfast
09:15 am: Briefing for daily agenda
09:30 am: Begin development
12:15 pm: Lunch break
01:00 pm: Resume development
04:30 pm: Tea Break
04:45 pm: Resume development
06:30 pm: Progress report
07:00 pm: Wrap up for the day
29 June:
08:30 am: Breakfast
09:15 am: Briefing for daily agenda
09:30 am: Begin development
01:30 pm: Final Touches
02:00 pm: Development ends
02:15 pm: Lunch break
02:30 pm: Judging Begins
03:00 pm: Tournament Results
04:00 pm: Wrap up and have brief discussion with selected individuals
Theme:
To be announced during the briefing.
Enrollment:
To enroll, include the following details:
> Name
> I/C Number
> Address
> Contact Number
> Email
> Using your own hardware / laptop
> Resume / Curriculum Vitae
Please send in your resumes via email to: cma@it-malaysia.com / siv@it-malaysia.com or contact us Christina/Sivakamy at 60(3) 2161 3986. Only shorlisted candidates will be notified. Deadline for enrollment is 25th June 2008.
Prizes:
First Prize: 16 GB iPod Touch to be awarded to the best performing individual.
2 x Runner-up Prizes: 8GB iPod Nano to be awarded to the best performing team or the top 2 performing individuals.
Specifications:
Minimum resolution: 300×300
Maximum resolution: 800×600
Must include sounds and music. You may bring your own sound effects and music library if you have any.
Important Note:
Food and beverage provided throughout the event. Transportation allowance will also be given to shortlisted candidates.
*Titoonic reserves to rights to change contest details without prior notice.







